TORIma Academy Logo TORIma Academy
Sound design
Arts

Sound design

TORIma Academy — Music Technology

Sound design

Sound design

A sound designer is someone who practices sound design and it is the art and practice of creating auditory elements of media. It involves specifying, acquiring…

A sound designer is a professional who practices sound design, which encompasses the art and technique of crafting auditory elements for various media. This discipline entails the specification, acquisition, and creation of audio content through specialized production techniques, equipment, or software. Its application extends across numerous fields, such as filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media, and musical instrument development. While sound design frequently incorporates the performance (e.g., Foley) and editing of pre-existing or recorded audio, including sound effects and dialogue tailored to the medium, it also encompasses the generation of original sounds using synthesizers.

History

The application of sound to evoke emotion, establish mood, and emphasize actions within theatrical and dance performances originated in prehistoric eras, where it served religious functions for healing or recreation. In ancient Japan, theatrical events known as kagura were presented in Shinto shrines, integrating music and dance.

During the medieval period, plays were staged in a theatrical form known as Commedia dell'arte, which utilized music and sound effects to augment performances. Subsequently, the Elizabethan Theatre incorporated music and sound, with effects generated off-stage through devices like bells, whistles, and horns. Scripts included specific cues for the timely execution of musical passages and sound effects.

Beginning around 1913, Italian composer Luigi Russolo constructed mechanical sound-generating devices, termed "intonarumori," for futurist theatrical and musical productions. These instruments were designed to emulate both natural and anthropogenic sounds, including those of trains or bombs. Russolo's treatise, The Art of Noises, stands as an early foundational text on the incorporation of abstract noise within theatrical contexts. Following his demise, his intonarumori were adapted for use in more conventional theatrical performances to produce realistic sound effects.

Recorded sound

The earliest documented instance of recorded sound in theatre may be traced to 1890, when a phonograph reproduced a baby's cry in a London theatre. Sixteen years subsequently, Herbert Beerbohm Tree incorporated recordings into his London staging of Stephen Phillips’ tragedy, NERO. This event was chronicled in the 1906 Theatre Magazine, featuring two photographs: one depicting a musician sounding a bugle into a large horn connected to a disc recorder, and another showing an actor capturing the agonizing shrieks and groans of tortured martyrs. The accompanying article affirmed that “these sounds are all realistically reproduced by the gramophone”. Bertolt Brecht cited a 1927 play about Rasputin, authored by Alexej Tolstoi and directed by Erwin Piscator, which notably featured a recording of Lenin's voice. Although the designation "sound designer" had not yet emerged, certain stage managers specialized as "effects men," generating and executing offstage sound effects through a combination of vocal mimicry, mechanical and electrical devices, and gramophone records. Significant diligence was dedicated to the development and presentation of these effects, encompassing both naturalistic and abstract renditions. Throughout the twentieth century, recorded sound effects progressively supplanted live sound effects; however, the responsibility for sourcing these effects frequently fell to the stage manager, with an electrician typically operating the recordings during performances.

From 1980 to 1988, Charlie Richmond, the inaugural Sound Design Commissioner for USITT, directed the Sound Design Commission's initiatives to delineate the duties, responsibilities, standards, and procedures anticipated from a theatre sound designer in North America. His findings were compiled into a document that, despite its age, offers a concise account of the prevailing expectations at that time. This document was later furnished to the ADC and David Goodman at the Florida USA local chapter, as they prepared to advocate for sound designers in the 1990s.

Digital technology

The advent of MIDI and digital audio technology significantly advanced sound production techniques during the 1980s and 1990s. Digital Audio Workstations (DAWs), coupled with diverse digital signal processing algorithms, facilitate the creation of more intricate soundtracks featuring an increased number of tracks and sophisticated auditory effects. Capabilities like unlimited undo functionality and sample-level editing provide precise control over soundtrack manipulation.

In the realm of theatre sound, the capabilities of computerized sound design systems have been recognized as integral to live show control at Walt Disney World. Consequently, Disney adopted such systems to manage numerous facilities at their Disney-MGM Studios theme park, which commenced operations in 1989. These functionalities were subsequently standardized within the MIDI Show Control (MSC) specification, an open communication protocol designed for interoperability among diverse devices. The inaugural production to fully implement the MSC specification was the Magic Kingdom Parade at Walt Disney World's Magic Kingdom in September 1991.

The escalating interest in game audio has also fostered the development of advanced interactive audio tools, now accessible without requiring a background in computer programming. Certain software applications, referred to as "implementation tools" or "audio engines," feature a workflow analogous to conventional Digital Audio Workstation (DAW) programs. These tools empower sound production personnel to undertake creative interactive sound tasks, traditionally considered part of sound design for computer applications, which previously necessitated a computer programmer. Furthermore, interactive applications have pioneered numerous "dynamic audio" techniques, broadly defined as sound parametrically adjusted during a program's runtime. This innovation permits a more expansive sonic expression, akin to that found in cinematic productions, enabling sound designers to generate, for instance, footstep sounds that exhibit believable, non-repetitive variations corresponding to on-screen visuals. Digital Audio Workstations cannot directly interface with game engines due to the unpredictable sequencing of game events, whereas traditional DAWs and linear media (e.g., television, film) maintain a consistent event order across all productions. Notably, games have also introduced dynamic or adaptive mixing methodologies.

The advent of the World Wide Web has significantly enhanced sound designers' capacity to acquire source material rapidly, conveniently, and economically. Contemporary designers can now preview and download higher-fidelity, more authentic sounds, thereby mitigating the time-consuming and budget-intensive "shot-in-the-dark" searches through physical record stores, libraries, and informal networks for often inferior recordings. Moreover, advancements in software have fostered a "do-it-yourself" (DIY) approach for sound designers. From their residences and at any hour, they can utilize a computer, speakers, and headphones, obviating the need to rent or purchase expensive equipment or studio space and time for editing and mixing. This paradigm shift facilitates expedited creation and negotiation processes with directors.

Applications

Film

In motion picture production, a Sound Editor/Designer is a designated member of the film crew responsible for the entirety or specific segments of a film's soundtrack. Within the American film industry, the title Sound Designer remains unregulated by any professional organization, in contrast to titles such as Director or Screenwriter.

The terminology sound design and sound designer originated within the motion picture industry in 1969. At that juncture, the title of Sound Designer was first conferred upon Walter Murch by Francis Ford Coppola, in acknowledgment of Murch's significant contributions to the film The Rain People. The original definition of the title Sound Designer, as established by Coppola and Murch, encompassed "an individual ultimately responsible for all aspects of a film's audio track, from the dialogue and sound effects recording to the re-recording (mix) of the final track." Subsequently, the term sound designer has superseded monikers such as supervising sound editor or re-recording mixer for this pivotal role: the principal architect of the final soundtrack. Editors and mixers including Murray Spivack (King Kong), George Groves (The Jazz Singer), James G. Stewart (Citizen Kane), and Carl Faulkner (Journey to the Center of the Earth) performed analogous functions during Hollywood's studio era and are retrospectively recognized as sound designers under different designations.

The adoption of the 'sound designer' title in subsequent decades offered dual strategic benefits. Firstly, it enabled a single individual to undertake both editing and mixing responsibilities on a film, thereby circumventing jurisdictional conflicts defined by editor and mixer unions. Secondly, this designation served as a rhetorical strategy to legitimize the post-production sound discipline during an era characterized by studio sound department reductions and persistent underfunding of sound editor and mixer budgets and compensation by producers. Consequently, individuals adopting this title gained a competitive edge for contractual engagements and enhanced their leverage for salary negotiations. The evolution of the Sound Designer role thus paralleled that of the Production Designer, a position established in the 1930s following William Cameron Menzies' groundbreaking contributions to art direction during the production of Gone with the Wind.

The audio production team now constitutes a core component of the production staff, contributing creative output on par with that of the film editor and director of photography. This elevation of audio production, previously deemed subordinate to other cinematic elements, resulted from several converging factors:

The modern designation of sound designer is often juxtaposed with the more conventional title of supervising sound editor, with many practitioners employing both interchangeably. The functions of the supervising sound editor, also known as sound supervisor, evolved concurrently with those of the sound designer. Driven by a growing need for intricate soundtracks, both within and beyond Hollywood, the supervising sound editor assumed leadership of extensive sound departments, overseeing dozens of sound editors to deliver comprehensive audio productions under stringent deadlines.

Theatre

As a distinct discipline within stagecraft, sound design is among the most recently formalized fields, surpassed in novelty only by projection and other multimedia displays; however, its foundational concepts and techniques have been present almost since the inception of theater. During the 1968–69 season at the American Conservatory Theater (ACT) in San Francisco, Dan Dugan became the first individual in the United States to be officially credited as a sound designer, utilizing a setup of three stereo tape decks routed to ten distinct loudspeaker zones.

A theatrical sound designer bears responsibility for all auditory elements perceived by the audience within a performance venue, encompassing music, sound effects, sonic textures, and comprehensive soundscapes. These auditory components are either originated by the sound designer or procured from other audio specialists, such as a composer for musical contributions. Pre-recorded musical content necessitates licensing from a legitimate entity representing the artist's intellectual property, which may include the artist directly, a publisher, a record label, a performing rights organization, or a music licensing firm. Furthermore, the theatrical sound designer oversees the selection and implementation of the entire sound system, comprising loudspeakers, mixing consoles, audio interfaces and converters, playback and cueing software, various microphones (including wireless systems), foldback monitors, cabling, computing hardware, and external processing units such as effects processors and dynamics controllers.

Contemporary audio technologies have empowered theatrical sound designers to develop adaptable, intricate, and cost-effective designs that seamlessly integrate into live performances. The pervasive influence of film and television on dramatic writing has led to an increasing prevalence of plays featuring shorter scenes, a structural characteristic challenging to realize through scenic design but readily achievable with sound. Advancements in cinematic sound design have elevated the expectations and understanding of sound design among playwrights and directors. As a result, theatrical sound design has become ubiquitous, with proficient sound designers frequently forming enduring collaborative partnerships with directors. For the playback of sound effects in both musicals and plays, QLab stands as the predominant software application.

Musicals

Sound design for musical productions typically prioritizes the conceptualization and deployment of a sound reinforcement system tailored to meet the specific requirements of the production. Should a sound system already be present within the performance venue, the sound designer is tasked with calibrating it for optimal application within the context of the particular production. System tuning involves diverse methodologies, including equalization, delay processing, volume adjustments, strategic placement of loudspeakers and microphones, and, occasionally, the integration of supplementary equipment. In collaboration with the director and, if applicable, the musical director, the sound reinforcement designer establishes the appropriate usage and positioning of microphones for both actors and musicians. The sound reinforcement designer's role is to guarantee that the performance is audible and intelligible to every audience member, irrespective of the venue's configuration, dimensions, or acoustic properties, and concurrently to ensure performers receive all necessary auditory cues to execute their roles effectively. While the sound design for a musical predominantly emphasizes the artistic aspects of sound reinforcement, numerous musicals, such as Into the Woods, also necessitate substantial sound scores. Sound Reinforcement Design received recognition from the American Theatre Wing's Tony Awards, which presented the Tony Award for Best Sound Design of a Musical until the 2014–15 season, subsequently reinstating it in the 2017–18 season.

Plays

Sound design for dramatic productions frequently encompasses the selection of music and sounds, collectively forming a sound score, for a production, predicated on a thorough understanding of the play, alongside the design, installation, calibration, and operation of the sound system responsible for reproducing this score. The sound designer for a play collaborates with the production's director to ascertain the thematic elements and emotional landscapes to be explored. Consequently, the sound designer, in conjunction with the director and potentially a composer, determines the specific auditory elements to be employed in evoking the intended atmospheres. In certain productions, the sound designer may also undertake the role of composing original music for the play. Typically, the sound designer and director jointly "spot" the cues within the play, meaning they collaboratively determine the precise timing and placement of sound usage. Some productions may integrate music exclusively during scene transitions, while others might incorporate sound effects. Similarly, a scene could be underscored with music, sound effects, or abstract sonic elements that occupy an intermediate space between these categories. Certain sound designers possess expertise as composers, both writing and producing music for productions in addition to their sound design responsibilities. Many sound designs for plays also necessitate substantial sound reinforcement. Sound Design for plays was acknowledged by the American Theatre Wing's Tony Awards, which conferred the Tony Award for Best Sound Design of a Play until the 2014–15 season, subsequently reinstating the award in the 2017–18 season.

Professional Organizations

Music

Within the contemporary music industry, particularly in the production of genres such as rock, ambient, and progressive rock, the record producer and recording engineer are pivotal in shaping the comprehensive sonic character, or soundscape, of a recording, and occasionally, of live performances. A record producer's responsibilities encompass eliciting optimal performances from musicians and making critical musical and technical judgments regarding instrumental timbres and arrangements. For certain projects, especially those involving electronic music, artists and producers from more traditional genres occasionally enlist the expertise of individuals often credited as "sound designers" to incorporate specific auditory effects and ambient textures into the production. These specialists typically possess greater proficiency in areas such as electronic music composition and synthesizer operation compared to other participating musicians.

Within contemporary music or film scoring, particularly when employing electroacoustic techniques (e.g., binaural sound) and sound synthesis, the term "sound designer" (often an electronic musician) may denote an artist collaborating with a composer to actualize the electronic components of a musical production. This collaborative dynamic frequently arises due to divergent interests between composers and electronic musicians or sound designers. While the latter typically specializes in electronic music methodologies, including sequencing and synthesizers, composers often possess broader experience in composing across diverse genres. Given the extensive and often distinct technical scope of electronic music compared to other genres, such collaborations are frequently perceived as both natural and advantageous.

Prominent instances of recognized sound design in music include Michael Brook's contributions to U2's album The Joshua Tree, George Massenburg's work on Jennifer Warnes' album Famous Blue Raincoat, Chris Thomas's involvement with Pink Floyd's album The Dark Side of the Moon, and Brian Eno's input on Paul Simon's album Surprise.

In 1974, Suzanne Ciani established Ciani/Musica. Inc., her own production company, which subsequently rose to become the foremost sound design music firm in New York.

Fashion

During fashion presentations, the sound designer frequently collaborates with the artistic director to cultivate an atmosphere that complements the thematic elements of a collection, commercial campaign, or event.

Computer and Other Applications

Sound is extensively employed across various human–computer interfaces, including computer and video games. Sound production for computer applications entails specific additional requirements, such as reusability, interactivity, and minimal memory and CPU consumption. For instance, since the majority of computational resources are typically allocated to graphics, audio production must accommodate these computational constraints for sound playback through techniques like audio compression or voice allocation systems.

Effective sound design for video games necessitates expert knowledge of audio recording and editing via a digital audio workstation, alongside a comprehensive understanding of game audio integration. This integration is achieved using specialized audio engine software, audio authoring tools, or middleware, which facilitates the incorporation of audio into the game engine. Audio middleware functions as a third-party toolset, bridging the gap between the game engine and the audio hardware.

Interactivity with computer-generated sound often involves employing diverse playback systems or logical frameworks, utilizing tools specifically designed for interactive audio production (e.g., Max/MSP, Wwise). The implementation of such systems may necessitate software or electrical engineering expertise for components that modify sound or process user input. Within interactive applications, sound designers frequently collaborate with engineers, such as sound programmers, who specialize in developing efficient playback systems.

Awards

Sound designers have long received recognition from various awards organizations, with new accolades emerging more recently in response to advancements in sound design technology and quality. The Motion Picture Sound Editors present the Golden Reel Awards for Sound Editing across the film, broadcast, and game sectors, acknowledging exceptional sound design. Concurrently, the Academy of Motion Picture Arts and Sciences confers the Academy Award for Best Sound. Notably, the 93rd Academy Awards in 2021 consolidated the Best Sound Editing and Best Sound Mixing categories into a singular Best Sound award. Furthermore, the Tony Award for Best Sound Design was instituted in 2007 to honor outstanding sound design achievements in American Broadway theatre.

Several North American theatrical award organizations acknowledge the contributions of sound designers, including:

Among prominent British award organizations, the Olivier Awards recognize sound design. The Tony Awards initially discontinued their sound design categories for the 2014–2015 season but subsequently reinstated them for the 2017–18 season.

Audio engineering

Çavkanî: Arşîva TORÎma Akademî

About this article

About Sound design

A short guide to Sound design's life, art, works and cultural influence.

Topic tags

About Sound design Sound design biography Sound design art Sound design works Sound design artistic style Sound design influence

Common searches on this topic

  • Who was Sound design?
  • What is Sound design known for?
  • What is Sound design's artistic style?
  • Why is Sound design important?

Category archive

Torima Akademi Neverok Archive: Art

Dive into a rich collection of art articles covering a vast spectrum of creative expression. Explore global art movements, from abstract expressionism to academic art, alongside the unique heritage of Kurdish art. Our

Home Back to Arts